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I feel like this has a good concept, but unfortunately  lacks a lot of polish to make it stand out. While the game runs smoothly, it does max out my GPU, so maybe you need to add a max framerate or some other cap? Every time I tried running, I would die within seconds even while running, except once when I ran backwards and escaped the storm that way. Also, you can push your character forward off of rotated blocks so they are no longer on the same depth as the rest of the objects. Would love to come back to this game when its polished out more.

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Ah interesting! Someone else mentioned that the camera does get tilted when on an angled block so they aren't on the same axis anymore. I tried reproducing but haven't been able to. Can you speak to exactly what you did? I've since also tweaked the sandstorm (not uploaded the new build yet though) so now it moves on deltaTime, although on my PC I could never reproduce moving in the opposite direction of the storm without dying, the storm always killed me.

This game definitely needs more polish, so I'll be working on doing that post-jam. As I mentioned, I already tweaked the sandstorm. There's a few other things I'll be doing, and then I'll upload the improved build.

I think maybe the storm not killing me by running in the opposite direction might have been linked to the storm moving to fast, as I am able to repeat it consistently, or it could also be the player shifting depth. And for the player getting moved, I simply run against any block that is skewed, and it moves the player's depth slowly. Also, IDK if it is intended or not, but you can also push some of the small yellow blocks, as well as move their depth as well on the skewed blocks. Hope the video visually explains what is going on.

Excellent! This also tracks with what someone else told me. I'll be fixing this. Thanks for doing the video!