I enjoy this game, but something I've been uncertain of is just how severely branching the paths are. Sometimes when I'm given a dialog option, the response I get is ambiguous enough, I can kinda assume that either choice I made would have led there. And I expect that saying "no" or something rude in most cases ends the encounter.
But with less obvious options, it's hard to sense just how much the game is actually responding to my choices. That gets a little frustrating or confusing when, like, I can't tell if being a little snarky or flirty with Ingrid will actually work, or if it's damaging my relationship with her and making it even less likely we'll hit it off.
I think what I'm running into is a lack of meaningful feedback. I don't know when my choices matter, since many of them don't seem to, and it's not clear when the game is actually responding to the choices I've made versus when it's railroading me. As a result, playing the game, while fun, can also be unpleasantly surprising or even frustrating.
I'm enjoying it, still, and I hope I haven't inadvertently locked myself out of Ingrid content. I'll discover as I play more. But I think the game would benefit with tighter feedback, so I didn't quite have to cross my fingers and hope for matters like that.
Thanks for the game so far!