FROM Review:
[Praise]
The monochrome color scheme is quite easy on the eyes. I see realistic drawings as well as plaid (mostly on the trees.)
Character Portraits. They fit so well! I really enjoy them.
Tileset. I love how the buildings look. There is quite a bit of detail in the walls and metallic parts.
Storywise. It feels very whimsical and full of odd-fantasy. And none of that is bad.
[Caveat]
Minor. Moving around the edge while not facing that direction gets you teleported. Perhaps forcibly move the player forward, or have an if-statement for their facing direction.
Minor. The area with the big lake has an invisible wall. Perhaps fill that area in with trees. Same area, black space. Fill in with something impassable and natural.
Minor. The girl randomly follows you and is considered a solid when not in your party; which, she blocked me in at the edge twice so I had to move aside and get teleported to the previous map.
Minor. (Overlap) In the town with the library, I can clip through the large tree and walk up the 1st building's bottom-most wall.
Minor. There is a knife in the girl's hideout, but I cannot pick it up. I had put the fishes in the lake thus far. Not sure if I needed to progress further in the story first.
Minor. (Map) Before the infinite map, perhaps provide a warning? I thought I would only teleport to that map by moving straight forward. So when I went left, I assumed I would go to the small village. An indication to only head south from the prior map would have been quite beneficial.
Potential(?). There was such beautiful music during the intro. And yet, during the first few minutes of gameplay there is silence. Whether that is to reflect the nature of the game or there was some type of error I'm not sure of. Yet, it felt as if it were missing at least soft music playing in the background.
**Rant**
Overall, "From" feels like a relaxing puzzle-exploration game with a deeper story buried beneath its cute art. A few times I got lost during exploration, and as of now I am stuck. Though I know you applied a guide, perhaps in-game hints would also be beneficial. "A door has unlocked somewhere" is a powerful phrase.
I'm going to try to complete the game on my own again later before resorting to the guide.