Just saw your comment on DolphinTreasureArt's video and I'm fucking livid! You know how hard it is and you're choosing to keep it that way because it's "impossible to make any easier"?!?! The fuck?!? That's some Todd Howard logic right there!! Except this isn't an open-world 3D game. It's an RPGMaker game! And whereas Skyrim's bugs make it funnier and enjoyable, this makes it unenjoyable and an absolute chore! Maybe I'm just bad. Maybe I'm just salty. But when you're trying to lure a statue into a pit and the screen goes black, making you lose track of said statue, and it kills you for it, that is absolute bullshit game design!!! Please. Anything to make the level easier. Get rid of the flickering lights. They aren't scary. They aren't building any atmosphere. They're just annoying and make me want to throw my chair. I don't care how much it breaks your level setup. As the developer, you can fix that. A game is supposed to be fun. Not tedious.
Viewing post in In The Dark (Markiplier Lore Fangame) comments
Hey there. A few things:
1) I have already nerfed that particular part of the game three times. It is incredibly common for newbie game developers (like me) to make their levels more difficult than they realize. When I released the game, I was worried that part would be too easy, if that gives you an idea. I can't exactly hire beta testers. I am not Todd Howard. I am just a dude with limited time trying to learn how to make games with a fan game. I am sorry for how my oversight has frustrated people, but please don't expect me to have all the skill and wisdom of established game developers, even bad ones.
2) I have be politely asked a few times recently to see if I can fix it further, and I plan to by having the light flicker lessen/be more predictable. It'll be some time before I can do this, but it's on the list of things I gotta do. And I want it VERY clear that it is being done because I was informed by kinder, more considerate players. Your first comment was fine, and I get that you're frustrated, but there's never a need to attack someone over a game, period.
3) If my next nerf doesn't help much, there is a "bug" you can take advantage of to help you get past that part: Link can get got by the statues, but Abe can't. You can basically use Abe like a shield against them. I pointed this out in the walkthrough, but maybe I can find a way to point it out in game as well/make it less a bug and more feature. Hope that helps.
Hey, man. It was really late last night when I posted that and I wasn't thinking very clearly. I was frustrated and I ended up taking it out on you. I deeply apologize for that. You're right. There is never a need to attack anyone over a game. I was too caught up in the moment and wasn't thinking about it rationally. I was arrogant and selfish and I'm sorry.
One thing I would suggest is to make the lights only go halfway into darkness and not pitch black. It's hard to even use the exploit you suggested because I can't even see which way the statues are coming from, which results in them going a different direction than I thought they were, I can't see that and I can't dodge in time to get away.
Again, I'm very sorry for lashing out at you. I take full responsibility for that and I deeply apologize. Thank you and have a nice day.