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(+2)

I like this, it's very entertaining and combines multiple unique challenges.

I've noticed that you're missing a menu button and a pause shortcut, and a small upgrade for the UI to display and explain more information would be nice.

The gameplay loop is really solid though and really the only missing feature I can think about is setting a custom item priority for individual units (so your tanks won't drop their shields for coins).

(1 edit) (+1)

ESC does open the Menu, but you’re right there should be a button. The next build is full of UI improvements. 

Custom item priority is an interesting thought. We’ve been contemplating inventory slots or some other change in that area to allow both items and treasure to be used.  

Thanks for the feedback!