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(+1)

Hey OrthelloDev, thanks for playing.

It's good to hear the game is getting clearer.

Having the mouse cursor hiding when the tooltip appears is not something I even considered, but it's a great tip. I used to have timed tooltips with adjustable time for them, but I would them really annoying, so I swapped to using a tooltip that you can open at any time with right mouse button instead (it's how it works in my favourite game, so I figured I cannot go wrong with that). I think in future I might changing the cursor to indicate if a tooltip is available.

Good catch on the "-50 Gold Cap" seal, I just fixed it. I forgot to change the tooltip after some rebalancing.

>What is your next step in this game?

I'm going to release another update to the game this week with even more Seals (at least 50% more equipment), so I guess the short answer is; more content. I am going to keep adding more Rooms and Seals, eventually I am going to add audio, and save system. I also got plans for side objective, skill points, upgrades, and of course eventually swapping out placeholders and making lots of rooms with lewd content. So yeah, I got big plans, maybe even too big, but you know yourself how it goes with solodeveloping and scope.

I hope by the next demo day, our games are going to be even better. We are gonna make it!

IMO if that is what your favorite game/ inspiration does and you like then keep it. I merely have a slight preference. Sounds awesome! I do know what you mean haha, but even big projects can serve as learning tools in multiple aspects. GMI :)