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(+2)

Finally started implementing the survival system. I'm using Nicke's Variable HUD script to show it on the map. Still adjusting how quickly these decrease, but they're there! You'll be able to cook food to restore Hunger and Thirst, and Rest can be restored by sleeping. At the moment, Sanity starts to drop when any of the other three are below 30, but this might change as I test it.


To Do List
  • Finish the separate endings for whether Astra is insane or sane
  • Finish smaller events, including interactive computers, a treasure hunt, and chit-chat between Astra and B.U.D., the robot companion
  • Finalize survival system
  • Make items to restore Hunger and Thirst
  • Add battle mechanics and start balancing battles