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(+1)

It was fun for a bit but then it just got more frustrating than anything. Partly because I could never quite understand the notch puzzle. However the main frustration was dying to enemies that were doing less damage than I had health and yet it would still kill me so that's great. Also I'm not sure what sword your talking about in the guide since the shop keep has no sword.

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I could never quite understand the notch puzzle.

You're not alone on that one, that puzzle is responsible for like, half of the questions I've received on other sites, haha. Hmm... maybe I should add a visual representation of the dials to make that puzzle's description a bit more clear.

...dying to enemies that were doing less damage than I had health...

This one though? I haven't heard about anyone else experiencing that before, but if that’s happening, it needs to be fixed! (In the browser version, you should always have enough health to progress if you buy the armor and drink every potion) Do you remember which enemies or rooms caused this?

Also I'm not sure what sword your talking about in the guide since the shop keep has no sword

Yep, I'll fix that right now. I wrote the guide around the Python version, which had both a sword and armor in the store.

I've fixed the bug you encountered (if the player entered a fight on the same turn that the transformation progressed, the fight was triggered twice, once before and once after the transformation), plus, LynxSnowCat added a bunch of extra QoL features, like the ability to move with buttons in the sidebar!

I also updated the wording of the shop to make the sword/armor part of the walkthrough less different between the Python and HTML versions of the game.