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28 MAY 2022:

- Shield fighters can spawn from the background now. There is also an animation of the shield forming.

- Enemies deactivate if the player scrolls too far in certain directions.

- The Threat bar increases when the player is firing their weapon, but cools down when the player is not firing. The idea is that if the player wants a little more challenge, they can become more of a threat by simply firing their weapon. If the player finds the game too hard, they can cease fire so the enemy will view them as less of a threat.

- I put in a fps counter. It starts to lag when it gets down to 40-50 frames per second. This is mostly when larger enemies are on screen, so I'll be working on a way to make the graphics more efficient so the frame rate remains steady.


Quote of the Week:

"Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford


Thanks for reading and have a great rest of your week!