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Id love a full game on this in the future, maybe with lore and more levels, although its a speedrun game ala celeste, it did hook me up with how fluid the movements are [aside for the slide and momentum saved when dying] its a pretty neat game, great job on the wall jump!

Thank you for feedback. Initially it wasn't my plan to continue to work on this after the jam. But as I had fun designing these one screen levels I will maybe change my mind.

The momentum after death thingy is really annoying. I have died just because auf that quite a few times on my testing sessions. At the moment I don't really have an idea how to fix it.