Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi! Thanks for the feedback. I will see if I can’t make it clearer.

  1. With endless attempts, there is no need for strategy and IMHO wouldn’t be fun. If the picklock can’t guess within x rounds, the attempt is failed.
  2. With 3 or more physical dice, the picklock has to decide which pindie position they are attempting on a die-by-die basis. In secondary rounds, this can be part of the strategy.
  3. For example, 2 pindie are hidden from the picklock (a, b); since neither die rolled open a pin, the picklock can guess either pindie a or pindie b. This corresponds to an IRL lockpicker *finessing” the pin to get it into place.

btw I really like how your procedure handles time passing