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Look into how to create new audio buses for the game and route all sfx to a sfx bus and all music to a music bus, that way you can mute or alter the volume separately. Like some people might want a low volume on the music but keep the sfx high. Though how difficult this is for the engine you are using I don't know. I haven't experimented with volume sliders or such yet but in Dragonslide I made two separate channels to mute music and sfx because I got a comment wishing for the option.

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I appreciate the positive push, but the way Orphanarium is made... you would have to press mute every time you enter a room. Even if I was to remake the game from scratch, I wouldn't know how to fix this issue. The best I can do, is to release a version without music in the game.