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(2 edits)

Ranking all relics since im bored:

Frog Totem: A

Pretty good relic, but it's not conductive fore some reason. More efficient mana per turn than wizard's cap; 3m+2m from spellbook/4m from cap.

Windmill: A

Again, more effective than crimson energy, which needs 3 spaces when placed in a corner and windmill only two.

Tusk: B

Worse than glass bottle most of the time.

Stopwatch: A

Belt of knives is better for cleavers, but stopwatch is better for anything else really.

Spicy Ginger: B

Consumables are quite common, but outclassed by belt of knives which adds 3 damage if you have a shiv or a hatchet.

Spice: B

Pretty good relic for water flasks or old log. Synergies with seasonings.

Shield Spirit: S

Allows you to use assassin's dagger or cleavers with only one energy, Synergies with hercule's pavise.

Sandwich: B

Triples the effect of seasonings.

Ore: D

Outclassed by almost every relic, even the niche ones like spicy ginger because consumables are easier to find than gems and it's diagonal as well.

Mouse Wood: S

Makes arrows one shot everything.

Hourglass: C

Very niche. Pairs well with beserker's club or one of the ethereal weapons.

Glass Bottle: A

Free extra damage! Makes shield spirit or soldier's buckler useless.

Fluffy Cotton: A

Wands provide an easy way to refill one mana per turn. The mana bonus originates from the fluffy cotton, not the wand.

Coral: A

Scales more with extra energy.

Conductor: B

Good with doru/pick axe.

Cleansing Flame: S

A must-have for cleavers.

Bombstone: C

Its only use is for ethereal weapons. Good with etheral blade and makes it deal 72 damage per energy. It appear i underestimated it for arrows, so now it's a c.

Barbell: A

Similar to mouse wood but with a weaker effect.

Belt of knives: S

Makes shivs or hatchets give +3 damage to adjacent weapons.