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Day 11 - Chapter 1 Progress

I had some time today and made the following changes to the encounter pool:

  • Mainline encounters 1 & 2 have an 80% chance of occurrence each.
  • If you get ML 1 only, you will see B Plot 2.
  • If you get ML 2 only, you will see B Plot 1.
  • If you dodge both ML plots somehow, a fixed benefit will be provided for you and the introduction of Válor will occur immediately.

Almost finished getting all of these scenarios finalized in engine. These take a lot of code so that's why it is taking so long. Additionally, added an image and sound assets for B Plot 2. Tried to learn how to write a JavaScript for SRPG Studio that would force close the game but it lead to problems. I am just not good enough at codding. Instead, did some other magic to get the effect I wanted.

Used most my day to relax and do other activities.

-JS