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A hilarious concept; reminds me a bit of the chaos in surgeon simulator's space levels. 

As for the gameplay, I did sometimes find myself frustrated with the controls, specifically that if the e.g. guitar is pointed away from me, there's no fine tuning I can do; the only option is to send it and myself hurtling into or away from the wall and hoping we end up in the same place. Ergo, some small, if ineffectual, additional movements might have been nice.

Also, the precision required of the clicking compounded the problem, making it more frustrating than it needed to be (though fine tuning controls would make this problem moot).

Yeah the clicking precision was definitely a problem I should've addressed. In regards to getting instruments properly positioned, a trick I used was to change gravity to the furthest side to get the instruments jumbled up and spinning. Though I agree adding more controls would make the game more strategical and fun. Thanks for the response!