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(1 edit)

The game gives me strong "Neverwinter Nights" vibes.  In the process of tabbing in and out of the game to write my thoughts, the game crashed my computer and I lost my login information (hadn't yet saved keypass) so I couldn't continue playing.

Audio:

    Music over whelms the speakers.  

        * Dynamically lower audio volume when speakers are engaged

Movement:

    Area transition tiggers only happen based on clicks, however, location picking happens though non-traversable objects meaning that your character goes into the cave, etc, instead of transitions.

        * Perhaps a collider box on the character?

It looked like a very simple but straight forward RPG that at least in the early stages didn't really deviate from the large number of cutie cutter MMOs that came before it.

I think the game has potential if more polish was put on it and more modern approaches to things like UI design were applied.  But the foundation is there and, before the crash, everything worked as expected.

(2 edits)

Thanks for your comments,
Sorry about your crash - you don't happen to know if the game was set to full screen exclusive or full-screen window when it happened? Never had this happen before and never heard about it happening to other players either but crashing Windows is not very pleasant so anything you can remember might help :)

I'm not quite sure I understand the comment about area transitions? Unless I have a bug or the pathfinding topology wasn't up-to-date (very likely of course) the character should not be able to go places en-route where you can't go to also. Was that in a particular location it happened for you?

Hey there,

The window settings were whatever the default would have been.

To clear up what I mean about the pathfinding.  If you click to the back of the first cave (with the rats) your character goes through the transition plane and all the way to the back of the cave geometry, but, if you then click on the transition plane itself the transition will happen.

I hope this helps clear up what I was saying, sorry if it wasn't very clear.

Thanks for catching it - luckily I think it's not a bug in the code - just some flags on objects that need to be set :)