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(+1)

I love the artwork and music. The design is great and I dig the idea of the enemies dying ontop of each other's "zones" to build up a better boost (is that right?) was neat.

The way the sword and swinging worked felt awkward and challenging to use. Is it supposed to stick to the diagonals? Or rotate freeform around the player.

(+1)

Thank you! Yep that is right. I would have loved to make better visuals for the growth circles but maybe I will get to that after the jam. My idea was that something akin to vines grow from the corpses and then blossom into the upgrade but my art skills are no where near good enough for that :D

Yeah the sword swinging was my bane the first 3-4 days... I wanted it to be more freeform but hat trouble with my pixel art so now it is a feature that you can only attack diagonally I gues :facepalm:

(+1)

Hey, for what you did that is awesome. And Oh man! That would look soo cool having the vines grow. I love that idea. Great job though and yeah, the rotation I can see being stressful. Basically when it comes to rotations in many game engine software can be a nightmare. Good work and feel proud of what you did!