And final update for today, just an example of how I'm using the Quest system in the game.
Certain quests will require "fetching" but if the items aren't unique then they can be held before hand (as evidenced by the Morin Cap quest). Also providing multiple quests that can be completed but not requiring all of them in order to continue the initial main quest to help villagers.
Gotta fix the message width or adjust font size but definitely need to trim down the massive amount of rows for a simple "Quest Objective Complete" notification.