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Hmm only played through once, and it was alright.  But honestly I felt like it completely lacked direction (especially for the player.)  I had no idea what classes to pick, or what the Houses were and which to pick so I just went with what I would personally pick (healing potions etc) And then I found myself having to randomly pick what to do when I wasnt in class.

When I was in class it always asked me who to approach, but the "images" were so poor I couldnt tell by looking who was who and if I had met any of them.  Honestly with quality THAT low, names would have been alot better, maybe with ???s for people we hadnt met yet.  Anyways I didnt approach any of them cause I dont approach strangers right?

Got the ending you would expect from randomly choosing and avoiding stranger danger, yep FAIL.  5 days seemed too short, lacking any kind of idea what i was supposed to be aiming for made them feel even shorter.  All in All the story could definitely use alot more fleshing out and the UI needs improvements.  Pixel art is all retro cool,... if you can actually make out what the pixels are supposed to be.

I can tell from having read other comments that this game has some serious fans, so there has to be Something to it.  But it really doesnt leave much of an impression on a new persons first play through.

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honestly i was really confused after 3 games and then i continued playing to understand and get used to it.... but seriously it's kinda hard to understand and that's a problem until you really get to know the characters and learning their routes as such... 


since there were so many complicated stuff the guidebook to the game that's located in the 'about' section might help a lot it talks about stats and the lessons and what you gain as well as the routes in detail it's def a time saver

Thanks =) I'll give it a look!