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(+1)

Great work with your submission! The graphical fidelity is astounding in this one. I also liked the world's premise for your game where AI use humans as these expendable tools. It's pretty interesting and completely flips the script on many AI stories.

(+1)

Thanks! Hehehe, graphical fidelity is one of the advantages of Unreal :D, I'm happy you liked it. I had a bit of fun having a bunch of dead clones around the level while testing (had a key to trigger death on command).

Keeping the dead clones persistent was a good touch. It helped convey the story better. At first I thought I was the one that was the AI but when he mentioned needing an organic hand I was like, "Wait...what?" And then later on with the bomb I actually was able to move the ragdoll enough to see that, sure enough, I was a human. Good work once again, man!