The barriers being destructible caught me off guard haha, I may or may not have been spawncamping the crate whilst hiding behind barriers :D
2nd entry I come across that "multiplies" the enemy when you kill it - considering the goal is to reach the highest score.. The only strategy is to kill enemies and deal with the consequences.
It may very well be completely intended, but I think a goal that is not in direct conflict with the mechanics of the game would serve nicely. Something along the lines of "reach point B" or "Gather as many crates as possible", while keeping the multiply mechanics in place.
In any case, thanks for your submission and thank you for the feedback on our game!