Hey, thanks a lot. It was a blast to make too. I was hoping to have 10 stages, but had make the decision to cut some of them to focus on bug fixes a day before the deadline. Luckily it's pretty easy to scale, so I might go back and add some more of the more experimental ideas when I have a little time.
I do think it's easy to forget about the shift button and the house starts attacking too soon. Both are things I'm pondering for the next update.
Thanks again