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(+2)

Definitely needs tooltips, especially since it launches in a full screen window, you lose the instructions. I had to go back a couple of times and I still really only got the hang of the harvesters and towers. I see from one of your comments below that putting the harvester in the middle is a mistake so I might go back and try again!
I don't think the easy maps are as easy as you think. The four seasons you have to wait ages for the map to expand to get  different resources. I'm not sure what triggered the map expanding?
Overall, I didn't really understand the win/lose mechanic until I read all the way to the bottom of the description page! I kept pressing alt hoping that it would somehow toggle some health bar on for me (it didn't seem to do anything). When I understood the point was to stop the necromancer I could see why I lost. Is there a way to win?
After many goes I was able to make it to wave 6 on easy mode.

I know we've all made sacrifices to get our games out in time but some tooltips, and a little more instruction/feedback would be a huge improvement. Just from the game itself I didn't really understand the story or the connection to the theme (tbh, it took me ages to realise they were zombies, I thought the blue guy was me and all the hand waving was expanding my map) I did like the creepy laugh when a necromancer was spawned, that was a nice bit of feedback

Hey Ryan! Thank you for your extensive comment and all the valuable feedback you've included. 
The game is challenging as is, even for us. So there might be some ground to be gained in terms of balance. At the same time we thought, well "we're generally terrible.. surely other people will be able to come up with much better strategies than us, right?". 

Well, turns out that the first step in enabling others to do so would be to explain a bit more how it works. The itch page itself contains most of the explanation so theoretically you could get up to speed there, but it'd still take a couple runs undoubtedly. Tooltips and tutorial to be added, I completely agree.

There is a way to win! The last wave is wave 25, if you beat that then you win. But I'll be honest with you, only Lewl has managed to do so. Myself I've not gotten past wave 14 or so. 
The map should expand with 1 ring every 2 waves. And as you rightfully stated, when the zombie reaches the end a necromancer spawns. If the necromancer reaches the end then you've lost. That would be the concept that relates to the theme, where the death of the zombie is the beginning of the necromancer.

All that said and done, thanks again for your extensive response to our creation, much much appreciated!