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Fun game, completed it! :)

One thing only: Some parts of the terrain the character kind of.. walks into the ground? as if the collider and the mesh for the terrain were 2 separate things. I don't know how it works in Unreal though.

Hi, thanks for the comments I will investigate a bit. In general this should not happen I might add a fix if I find a solution.

Just to show one of the spots in case it helps you testing, this is after the initial cinematic, when you go up to the right, in the "T" intersection of the path.