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This build is actually really good. I just started endless with it. The spice makes it so that all consumables have plus three rage, so in the spot where the green herb is, to the left of the duct tape, I would use the herb their, gain a full 25 HP from the seasoning and then I would use log to replenish the herbs. Since I get very high levels of rage, I have lots of shivs and hatchets that become very powerful. The purifying candle makes this build spike proof. I am hoping to get a cauldron since the log can recharge it. I am keeping the coal because I might get something helpful to recharge, maybe a rouges mask. The necklace next to it is the minus five HP and destroy a curse item. I should probably organize differently so I have space to destroy a big curse. the necklace at the bottom right has “when a weapon kills an enemy add six rage, [all of my kills are with a weapon,] does one damage to self each turn [I heal seventy five HP per turn unless I have to destroy a curse. Find someone who cares.]” tea, cleansing potion, and doge potion are for safety. I do not want to die to poison, and this build only works if I am not one shotted. I might die to sables since they do so much damage and multi attack. I want cauldron because it would add protection from these things through shield potions. I have also been hoping for a philosophers stone. I could use that to destroy worthless potions if I were to get the cauldron. I am surprised by how good this build is. To be clear, this is not a meme. It is destructive. When I killed king, I 62 rage. I really want to get a cauldron.

wow very cool and thanks for explanation

(+1)
This version of the build was much slower. I had both scimitar (with triple golden whetstone) and chain mail, both of which get more powerful when an adjacent item is destroyed. (Plus two block or one damage, respectively.) I also got the cauldron, so I got potions. While I was repeatedly using consumables to boost my weapons, I would instead of just making herbs, also make potions. This makes the build untouchable. I literally was almost invincible, since I would reasonably frequently get cleansing potions. It was usually ideal not to use them though, since this build uses rage, and the cauldron also gives me poison potions. Whenever I got bad potions, I could just destroy them with the philosopher’s stone. This still triggers the chain mail and scimitar. I am no longer vulnerable to being one hit killed, due to having armor, but also the red sweater gave me very high HP. It is very frustrating how long it takes to finish a fight with this build though, so I might just start a new run.