Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi, everyone!
I'm quite late to make a progress report, hehe... So here goes!

In the last few days I made some progress with the game (now called "Nekosuki!") prototype.
Maybe it doesn't look like much, I mostly adjusted some "boring" foundation stuff of the prototype. xD

- I created a character using VRoid Studio and added her to the game! It's still not her final design, it can be customized further, but for testing purposes I'm already using this initial version of the character "Natsuki". I'll upload some images the next post after this report! ^u^

- I adjusted the main 3rd Person Camera of the game. Using Cinemachine, I added a "Manual Camera" mode, a camera that only moves when the user moves the mouse or the Right Analog Stick.

- Natsuki can already be controlled in the game scene, but she's constantly sliding on the ground with a T-Pose stance! It's quite funny to see... xD
So, I started looking for animation packs on Unity Asset Store. There is a VERY interesting paid pack that I found, but for now I'll use some free animation packs. I'll post some more details later. :)

- Today, I made various adjustments to the basic movement of the character (run speed, jump height, character turning, etc...), and I also added an "Active Camera" mode, that follows behind your character and rotates the camera when you move sideways.

- Finally, I added a pause menu, with some game settings and the option to quit the game. When I upload the prototype, you won't need to press Alt+F4 to close the game. :D

- My next step is to actually create the character's animation states, and make the basic animations play in-game.


I think that's it for my progress report. Cheers! ;3