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Hi there. I've just played your game, congrats on your submission!

Now, lets see. We play as Death himself, who wants to become mortal, while it looks like its is mortal anyway, but it still wants more mortality, namely becoming a mere human, and joining in the ranks of 9-18 workers. Sm0rt :)

Anyways, for starters... the gameplay isn't much special; go have 4 checkpoints activated, and then go to the end zone to finish the game. Short and sweet. The map could use a few platforming areas, where we get to use our jump ability.

The game brightness is *very* dark. It does allows for spooks, but it is also a bit too hard to see anything of importance clearly. The map can use a few more filler lights.

Speaking of the map... There are some quirks like having our character clip into the terrain mesh. If you are using a static mesh with improper collision, this may happen. If you don't want to use the landscape tool in Unreal Engine (Which you should, actually), you can use "complex collision as simple" option to alleviate that problem at a cost of some performance drop.

Speaking of collision, you can clip through trees!

Lastly, I found a bug at your cutscenes. You regain control early on at the first cutscene (With the lone guardian), resulting in you start moving while in the cutscene. And at the ending scene, if you hold onto an input, the character continues moving until it falls into water - I happened to ignore any collisions with the terrain as well - and you get killed; and get the game over screen on top of the end game screen!

Apart from all that, the game is a small, rather slow-paced, yet spooky-feeling 3rd person hack&slasher. Tasty!

-Cheers!

Hi, thanks for the detailed comments. I initially planned to make a bigger level with jumping parts in it but there was no time for that in the end.

THe Landscape bug must somehow be related to the combination of blueprint brushes, manually painted landscape layers and the experimental water system (which is on its own landscape layer). The landscape is not a static mesh... But I never had problems like this with sculpted landscapes without layers...

I guess I created the cutscene as my last action before submitting cause i shortend the initial cutscene a bit(I think it is still quite long...

Hmm, now that landscape bug is an interesting one. Now I'll have to watch out for that as well...

Still, good game for a game jam!