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(+1)

My Feedback as I play, I enjoyed the game but for efficiency I'll focus on what went wrong with me :

- this angled button felt weird to throw a magnet at.

- we can't navigate through the 1st option menu with the controller.

- "Enter Aim Mode" entry seems useless. Only the "Carry/Cancel Aim" entry is used for both.

- Some elements appear in front of the aiming dots, that feels wrong to me.

- In the 1st hub, I can choose a room to enter but they all have the same look and no name so why would I pick one over another ?

- I get that redundancy is bad but I was surprised to get teleported after getting a key. Planning a shortcut back or making the route back as part of the puzzle would feel more right to me.

- Got stuck in the 2nd room for a while because I couldn't imagine that the magnet would fall through the platforme given that we can't even do that by pressing down.

- I have no idea how to finish level 6.