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I will say, this game goes big on STYLE and I totally dig it. Love how you managed the visuals and music meshes well together with it. That intro with the static and voice transmission reminded me of playing RECOIL (1999) and old Westwood Studios games. The game could use some optimization and tuning but overall I liked it.

Thanks! Did you play on WebGL? I noticed that I’m seeing a lot of complaints about this platform in specific. WebGL is tricky because it won’t take full advantage of the hardware and from my experience, going fullscreen (which we had to because of certain design choices) is very intensive. Some of the things I did purely for visuals’ sake didn’t have the best optimization decisions behind them, and unfortunately because the building spawns are procedural getting them optimized might be a little trickier than they would be with a 100% static environment.

The game runs like butter on my own Linux system, and when the next Windows build goes live I highly recommend that version for the best experience. Unfortunately Windows is a bit out of date while we hunt for a bug.

I’ll spend the next few days investigating what graphics tweaks would make for the best experience on this platform in specific, but in the meantime there is a Graphics Quality and Render Resolution setting that will hopefully make it more playable at the cost of some of the lighting.