I had fun, but didn't understand the connection with the jam theme...
Nevertheless, keep up the good work! :)
Glad you had fun. I tried going for a hunter vibe of the death of some helping be a support (or beginning) to others. I had that in the dialog to try to make it more apparent. But that is my bad for not communicating that as well as I could have. I also had a few more lines recorded but didn't have time to put in place that helped support it more in the later game. But that's, again, something from me overscoping.
Thanks for the feedback!
Ooooh, now I get it! You know, reading is hard... sry kkkkk And my game has a similar approach to the theme! My bad!
I liked the gameplay and the sounds were very funny!
I know it's a jam game, but if you keep working on it, I would like to see an "objective pointer". Someone on the comments said that he/she felt a little lost. Maybe an arrow pointing to the zone where the hunted monster spawns would solve that issue!
Oh no worries. without that little bit, I totally get it. And I am learning more that it's better to avoid written stuff in jam games because they OFTEN get overlooked. So I need to simplify my ideas more and scope down WAY more.
Glad you liked the gameplay and enjoyed the sounds. I had fun making squiching noises with my cheeks for the slimes.
I'm working on flushing it out more, and adding more landmarkers in the world and making things less far off to get to (probably) on the full game production that I'm already looking at. I want the player to really have fun deducing and finding clues (and me making time to leave clues) to help guide the player more on where to go 100%. I am lovin all the feedback.