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Idk what engine you used, but maybe you could use Raycast (i know thats a method in Unity)

I used unreal engine however the problem is that the bullets are projectiles and the enemies can be moving, on top of that there is also a bullet drop toggle so it would need to account for that too!

There is a node called PredictProjectileMovement but I couldn't get it working so I scrapped it!

https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Tracing/

I managed to fix the predicted projectile movement so it works much better in 1.1 (soon to be uploaded!)