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I'm really glad to hear these kind words! Thank you so much for playing the game and for the feedback.

It's a relief to hear that the level design worked. I used quite a lot time to just think about the order in which to show new game elements to the player and to have interesting difficulty curve. I would had like to have more levels in the game but there was only so much time I was able to use for the jam and there was a lot other tasks than level design.

Similarly, I originally would have wanted the game to have more narrative elements. I had a concept for the narrative but there was no time to develop it further or add anything concrete in the game. I would be interested to know what kind of things you would have hoped for in a narrative: environmental story telling, dialogues, ... ? Also, what does metanarrative mean? I'm not familiar with the concept and Wikipedia did help me to connect it to games.

I will tell your comments about the art for our artist as they are probably not following these comments as closely as I am. They will surely be happy.

Metanarrative - yea, mean story telling more via environment,  the details and surroundings. So the player experience are formulating the story.
Also, just wondering, did you have the original idea abot time traveling and not ressurections?:)