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(+2)

I really enjoyed this! I'm gonna keep this brief since you've gotten a lot of comments already, so I'll try to just point out a few notes others haven't

  • I feel like the keyboard controls aren't entirely thought out, which I think is evidenced pretty heavily just by the fact that everyone else has mentioned them lol. To give a specific example, the grab button. It's right above the jump button, Z, which means that in order to both press it and jump you have to change up your grip, which breaks my movement flow a lot
  • Your controller bindings aren't all working, at least for me :P. Neither of the L2 or R2 bindings worked for me, so with a controller I could neither grab nor dash
  • The arc of the arrow shot when you shoot upwards or downwards feels natural to me, but shooting forwards feels like the arrow goes... too far?
  • I'm not sure that dashing along the ground needs to consume stamina, you regain so much stamina both during the dash itself and during the cooldown period that it barely costs any stamina at all, so I feel like you might as well do the player a favor and just make it free
  • You've got a bit of sliding at the very start of the movement animation (the character starts moving before they lift their feet, which looks a bit off)
  • You can wall jump off the side of the level, which feels strange in what appears to be an open clearing
  • It wasn't immediately clear to me that I could stand on everything I could stand on (the carrots, for instance, just looked like background objects to me until I landed on one)
  • I think that if I hit the dash button while standing still I should dash straight forward, as I do when I hit the dash button while sliding down a wall, rather than doing nothing
  • I think your dash animation could be a little juicier

In terms of positives:

  • As mentioned by everyone else, your artwork is adorable
  • I enjoyed that the 2.5D effect was weaker on objects that worked as walls than it was on objects that you could walk through, though part of me wonders if that should be the other way around?
  • Your sfxr sound effects work well
  • That explosion animation on the bomb is gorgeous
  • Your movement system is very smooth (I enjoy that I can one-sided wall-jump with the dash, but only a little), though perhaps a little bit slippery
  • I've just spent 20-30 mins (while writing this) just running around, even without an explicit goal