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(1 edit)

Yeah, sorry for that. I kind of regret having used the new unity's input, that's where the glitchiness comes from due to it being processed different.  Also made my "pause" and settings useless and did not have time to rework it.

After the game jam i'll grab all of the feedback and update it, first the controls because i feel like it's a essential part (and don't want to break that current "weight" feel that the ball has), then the camera because of cinemachine issues due to my first time using it for 3d (and then the rest of the feedback/levels).

Thank you very much for giving it a try and for the feedback :D