Thanks for playing! I’m overall satisfied with how the graphics came out, but the windows being fully glowing neon as opposed to neon-decorated was more of a time necessity than a design choice. I agree that it makes the game a little harder to read.
As for the character, I think it’s the consequence of a black character model on a dark background. The red lights help a little but I think I could have done a little better planning the HUD around that. You can generally get an idea of where the player is by checking the bounds of the center square as it matches the camera rig’s boundaries.