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(1 edit)

WebGL is hard to work with because of performance constraints. We’re doing our best to make the game accessible but this version in particular introduced all kinds of issues, like videos not playing (or in the current devbuild, not playing correctly) and all kinds of lighting and performance problems. Hopefully we can get it a little smoothed out before the jam ends, in the meantime we’ll be updating the Windows downloadable version to be on par soon.

Thanks for playing!