It probably isn't you being trash. I had to do some last day changes because Unity's new input system didn't work at all in the WebGL build. I did notice that the controls and the way the player moved didn't quite seem the same after that. And the ending was messed up. But it was too late to do anything about it. I suppose I could go in and fix it because we are allowed bug fixes. But I would rather just start again and take my time making something that is better in every way, rather than patching up my rushed game. I am proud of it though, thanks for being so understanding.