Thanks! yeah I agree with 'okay' evaluation, playtesting unfortunately was down to the wire and limitless projectiles that simply turn the player in such a narrow maze like level doesn't give the puzzle or fun aspects I was hoping it just organically would. I'm thinking a few things that might help are to separate your avatar from the 'living you' npc with barriers and making the influence projectiles more bouncy, maybe have the npc ai be a bit smarter and alternate between more random search modes and pathfinding modes that you can influence with pickups or something, possibly opening up the level design and not having it be pac-man style all on one small screen.
It may also just be less intrinsically fun to have the main objective be to control a pawn of another character that doesn't have any intelligence programmed into it, so will give it a few more updates and evaluate whether it is worth developing further. I appreciate your playthrough and feedback, especially given the Windows security warnings! Will try to find a way for the self extracting archive strategy not to get flagged like that, also considering just doing a WebGL build for my submission page.