Interesting concept. I think the opening voice over was a little too long, I'd already got my character to the start of the level before it finished. Then I died and went back a level and killed myself 3 times and got a game over. Then I tried getting to the start of the level but I died 3 times trying to get there and since I wasn't even sure that's what I was supposed to be doing, I gave up at that point.
Great visuals and sound. I liked the concept but it could have been clearer and do the levels get easier as you go? Obviously that works conceptually but there's a reason games usually go from easy to hard. I wonder if the levels could be designed so that the highest levels are hard forwards but easiest backwards?
Viewing post in The Last Level jam comments
thank you for the detailed feedback! I could've made it more clear that you need to reach the start of the level and then die to progress, and I tried to make the tough levels easier one way than the other, but it would've needed more testing to really work out. Also I probably should've done more than one take for the narration. I literally just came up with it on the spot and threw it in.
If I decide to expand upon the game, I'll know what needs to be worked on, so thanks again :)