Day 14 - Preparation
Today I made preparations for the rest of the game. I scaled back this portion of the game, even though it is the, "main part" just because I want to be able to show everything off within the hour time limit. New plan is this:
- 3 Floors:
- Floor 1 is The Graveyard, which may just end up being the boss battle.
- I want to have an area you can explore/loot with some secrets and a possible fight but the boss battle is kind of the BIG thing with the graveyard. In the final version this would not be the first floor but in order to highlight things best for judging purposes I'm front loading it.
- Floor 2 has the player make a choice to go left or right (given time I'll add a third; straight):
- One path leads to an ice themed level (short) and have a Christmas-y vibe.
- One path leads to a fire themed level (short) and will feature round based mechanics & environment damage.
- Time permitting, the third path will be a woodland themed area which will focus on buff & debuff mechanics.
- Floor 3 will be the final chapter of the game and consist of a boss fight only.
- This will be a culmination of all the mechanics and should be fairly challenging.
- Floor 1 is The Graveyard, which may just end up being the boss battle.
I also coded new tiles because Válor's labyrinthine innards are wholly unique compared to the rest of the world in terms of geography and such. There are some really cool tiles I'll be able to show off, even with just a handful of locations in this version of the game for the competition. Not a lot of progress you can see right now but all very necessary for the rest of the game.
-JS