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I remember playing the original game this summer during the HPS1 gamejam. The game progressed a lot since that time, congrats on that ! I don't know why but it reminds to me the era of flash games in the early 20's. Those games were often really strange and I think it's interesting that your game leans toward that. 

The game is still hard has nail but more balanced than the old entry. I noticed that sometimes  enemies not killed and off the screen  can still shoot me, don't know if it's a bug or intented but it's ads a lot of tension to the fights :) Keep it up !

Thanks for the compliments and thank you for playing the previous iteration of this project! The difficulty is a hard point to balance with the current system so I'm glad to hear that you found this more balanced. :)

Unfortunately despite the added tension what you have described is a bug. The ability for the ai to shoot outside of their points of action is meant to be turned off but the line of code seems to have been skipped or interrupted somehow in that instance. My initial theory behind the cause proved inconclusive so I will just have to keep a note on it for now. Once again thanks for the feedback. :)