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I actually had to scrap my original idea after the first couple days, so it ended up being 7 or 8 days to create. That was a little disheartening. However, I think the end result was more enjoyable than what I had originally set out to do.

Though, it also meant a lot of crunch, which was fun to some extent, but has left me so tired that I haven't been able to make the updates I've wanted this week or deal with some of my household tasks. Thats ok though, all this rest has left me with lots of time to play everyone's games.

Given that this was my first jam, I did learn some lessons about keeping the complexity low and if you're bashing your head against the wall about an idea, either go work on something else, like the art, and then come back to it, or just make the tough decision to cut the complexity and consider it for a later update.