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Hey there, awesome work on your game!

I think as far as the mixing up goes, I got exactly what I wanted out of the design and wished I didn’t. I actually intended for you to get jumbled up and distracted by the reload in combat, and by deliberately making it a burden I hoped players would either get away from the enemy formation to safely reload or exploit the hilariously overpowered stealth system to do it safely. The Reload button doesn’t block the Mover script though, and that’s not okay.

Since a lot of people have asked about a different/better/traditional control scheme, I’ll try to look into getting that in before the jam ends. Thanks for giving our game a go!