Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Main things I did to help with the deadline was: (1) keep the gameplay simple and cut any planned mechanic that was too involved, and (2) plan to have the game working as intended by the Saturday before the deadline so I'd have a couple days for tweaks or nice-to-have additions. Still didn't submit until the last hour and a half, but wasn't stressed at all leading up to the deadline. :)