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Thank you very much for taking the time to play it, and for your comments!

I will be overhauling the dialogue system to make it more robust after the rating period is over. At the moment is a mess held together with delays in the level blueprint. I will create a dialogue manager component that will buffer the messages and play them in order, so even if you enter into a different area it will not overlap. That will also allow me to remove the slow movement at the very beginning of the game, which is there precisely to avoid overlapping dialogue (last minute quick and dirty fix :D). It also opens the door for priority messages, continuing conversations ala Uncharted 4, etc. (for the future I mean, this project doesn't need all that :D).

I will also be adding a navigation system, and some in-game indications of what each area is. I think most players had some problems with that aspect, so it's a big one to fix.

The Unreal Engine logo, I just got it from google. I wanted to have a splash art of my own as well, but I didn't have time to create it.

Thanks for the kind words, and cheers for your awesome game!