Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks - totally agree. I had some animations, but for some reason they always broke the character's position. I'm pretty new to all of this, so I decided to cut his animations have a couple days of headaches. Lesson I learned is that I think I'm better off animating in Unity than in blender.