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Thanks for playing! I hear everyone loud and clear– between the neon buildings and the triple ring HUD there’s way too much visual clutter, and cleanup is needed. I’m going to remodel the ring to be a single thinner torus in a future update, we’ll see what we can do about the rest.

Death can come quickly once you’re up against the VIP or multiple patrol groups, but you can exploit most of them to take on the opponents at your own pace. I highly recommend going invisible before reloading and holding the mouse to run as you can stay mobile and while the VIP won’t be fooled by your invisibility, the rest of the army will wait for you to reappear.

A large part of this is on me. We planned on abilities in the game, but I didn’t do a very good job balancing the requisition bar on your right and I think more opportunities to use the abilities would have gone a long way. All of them are quite effective as the smoke grenade will make enemies unable to fight back for a few seconds, the grenade waits a couple seconds then does wide radial damage, and the orbital laser… :)

Thanks for giving our game a go!

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I had no idea I could do all of that XD. It sounds like there is tons of good stuff in there, so definitely keep at it.

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I knew it was unrealistic for jam time the moment I thought of it, but I originally wanted to have an optional tutorial accessible from the menu. More dark humor about the Ministry of Justice and a basic rundown of controls in a dark facility. If we go all-out on our postjam builds I’ll definitely get that put together.