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(+1)

Hehehe, very biblical concept, gaining your ticket to Heaven by defeating demons in Hell :D. Having done the UE C++ course myself, I can see where the final St. Peter's test is coming from :D.

One little thing you may want to check, the collision of the rocks doesn't exactly align with the mesh, making it so your projectile collides with "invisible" walls, even though it looks as it should go through (I mean, even Battlefront games have this issue :D). You could add a widget with just a dot in the center for a bit of aiming feedback as well.

I had fun with the game, cheers for a nice job!

Thanks for the feedback!  Was hoping a fellow Unreal student would find the last part :)  Yeah, I did the map build out in the last few hours of the jam.  While I was play testing noticed those arches had collisions set up that didn't let you walk through. I tried to compose some collision primitives manually to get it to align right but couldn't quite get it 100% to my liking.  

Wow!  I actually had the ShowHUD call in there but for some reason it doesn't work unless I move it after the gameplay unpause call. Possibly because you cannot add widgets to the viewport when the game is paused but can remove them still?

¯\_(ツ)_/¯

https://gitlab.com/gamejams-public/gamedevtv2022/-/commit/ea05443f2a3859b4813419...