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(1 edit) (+1)

got sub 2.30

so after playing the game for a while I have a bit more feedback to give 

there are a few bugs in the game but they arent game breaking and fun those I found are that you can jump way higher than intended by throwing the magnet and jumping at the same time,you cant jump on the screws that act as doors, you can jump on sideways barriers (the thing that lets you in from one side) also you get slightly pushed forward when picking up the magnet if it is at the right place  and lastly you can skip the tutorial by clicking return to hub in the menu and finally you start to aim if you change polarity by using the rmb

for the actual intended things the throwing using the aiming radical isnt needed at all when you can throw it by pressing the carry button again(it travels less distance but it is enough to solve every puzzle) so I would just remove the aiming radical (aside from when you enable it from the settings) and extend the alternative throwing distance

it is really easy to softlock as the reset button is almost required to beat the game

tought controls arent the best for the game mouse works way better for controlling the magnet so one hand has to handle the character and other handles the magnet while default controls make it so the left hand does everything exept for aiming which right hand does 

kind of a nitpick but I think the thing that destroys the magnet could be explored more in the next demo it seperates you from what is your most important way to interact with the assets and limiting the ability of the player to interact with the world may make for great puzzles 

an idea I had was there could be an asset that you can push(maybe a magnetic block or magnetic field)

and as other people said there is an uninted solution for that room that feels like the best option to most people

so all of this sounds negative but I really liked the game (I wouldnt start to speedrun it if I didnt like it) and I am looking forward to the next demo release 

also sorry for bad english