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The ghost mechanic is clever, it didn't always seem to work perfectly, sometimes I was waiting around and they never seemed to show up and then when they went ahead of me, sometimes they got to the puzzle too quick, even though I tried to make it so they stood on the buttons for ages before killing themselves. 
Personally I don't think it needs a tutorial, you get to your first death very quickly (although I don't think I saw a ghost the first time, but on my second death there were 2), I think there might have been a delay in the first one coming out because when the game started the music was so loud I was checking for a volume control then turning my computer volume down. So maybe don't "record" the player until they're out of the door?
Speaking of doors, I think you had to go too far into the door to trigger the next level, the first time I went up to the door and nothing happened so I went away and looked around and then I went and looked at the instructions again and really only triggered it by a fluke. 

Several people have mentioned the room with the 3 platforms. I could not solve this one. The button for the platform that goes up to the suicide spot is on the other side of the room so I could not figure out how to activate that while being on it with a different version without being able to kill myself.

I also had a problem with sometimes my jumps not registering, I thought it was that my spacebar has been used and abused testing all these jumping games (and making my own) but someone else mentioned it too when you're near the edge of a platform. If you're using " feet" collider, maybe make it a little wider, give the player a little more leeway/generosity.

I wish I'd been able to solve that room and see the rest of the game. Maybe you need to do a walkthrough video!

Thanks for playing and providing feedback. I'm glad you liked the concept.

I have to admit that there is both some design issues (played needing to use a lot of time just waiting and code problems (ghosts sometimes act weirdly) in the game. Some of the bugs I have managed to fix afterwards but unfortunately not all. Problems with jumping however should now be solved thanks to the help from Vendolis.

In level 4 (which I believe you are thinking about) the main puzzle is exactly what you had troubles with. In previous levels dying has been very easy so I tried to have this level have contrast to them by making getting to the spikes the most difficult part. It's trying to play with player expectations because so far the player has learned that everything is solved by using the ghosts. Getting to the spikes is possible to be done with only one character and as you said it is not even possible to get another character before you get to the spikes. The solution is to first move the middle platform down and then the left platform so there will be "stairs" going to the button on the left side. After getting there on needs to move the right platform and start building stairs again but this time towards the right side.

If you got to the level 4, you did not actually miss anything else than that level and the "narrative" ending level. I unfortunately did not have time to design more than 4 levels during the jam.